Choose a class Warrior Melee Protection and Caster Disrupts Mender Healing and recovery Sorcerer Crowd control and damage Hexer Ranged debuffs and damage Marauder Melee damage
Base HP 200
Movement speed 175 units/s
Mez/root resistance 70%
Shared weapon cooldown 1.5s Strike Deals 12 damage. 1.5s shared weapon cooldown.
Target Enemy
Range 75
Cast Instant
Cooldown 1.5s shared
Power 0
Damage 12 Crippling Flank Side or rear positional: strike for 8 damage and snare by 50% for 8 seconds. Missing position deals 4 damage without the snare. 1.5s shared weapon cooldown.
Target Enemy
Range 75
Cast Instant
Cooldown 1.5s shared
Power 0
Damage 8 Shield Bash A shield stun that deals 5 damage and prevents the target from moving or casting for 4 seconds. 1.5s shared weapon cooldown.
Target Enemy
Range 75
Cast Instant
Cooldown 1.5s shared
Power 0
Damage 5 Guard Toggle: position yourself as a guardian for an ally, intercepting melee attacks aimed at them with a 75% chance to block. Must be within 1100 range to toggle; warrior must stay within 150 range of the guarded ally to intercept hits.
Target Group teammate
Range 1100
Cast Instant
Cooldown None
Power 0 Interrupt Interrupt one enemy at 950 range and prevent new cast-time ranged abilities for 2 seconds. Instant; 15s cooldown.
Target Enemy
Range 950
Cast Instant
Cooldown 15s
Power 0 Taunt Deals 2 damage and interrupts the target's cast. 18s cooldown.
Target Enemy
Range 600
Cast Instant
Cooldown 18s
Power 0
Damage 2
Base HP 150
Movement speed 175 units/s
Mez/root resistance 0%
Shared weapon cooldown None Healing Touch Restore 32 HP to an ally.
Target Self or teammate
Range 1100
Cast 1.5s
Cooldown None
Power 13 Sanctuary Heal all group members within 1100 range for 30 HP.
Target Group around self
Range Self
Cast 2s
Cooldown None
Power 26
Radius 1100 Surge Instantly restore 40 HP to an ally. 30s cooldown.
Target Self or teammate
Range 1100
Cast Instant
Cooldown 30s
Power 20 Rebirth Raise a fallen ally at your position with 50% HP.
Target Fallen teammate
Range 1100
Cast 3.5s
Cooldown None
Power 32 Cure CC Remove mesmerize and root from another teammate, preserving their normal immunity. Cannot target yourself; does not remove stun, snare or casting lockouts.
Target Other teammate
Range 1100
Cast 2s
Cooldown None
Power 8 Cleanse Remove Disease, Nearsight, Weakness and Vulnerability from yourself or a teammate. Does not remove buffs, crowd control, snares, casting lockouts or damage over time.
Target Self or teammate
Range 1100
Cast 2s
Cooldown None
Power 8 Nature's Bolt Deals 8 damage.
Target Enemy
Range 950
Cast 1.5s
Cooldown None
Power 6
Damage 8
Base HP 130
Movement speed 175 units/s
Mez/root resistance 0%
Shared weapon cooldown None Chaos Bolt Deals 18 damage.
Target Enemy
Range 950
Cast 1.5s
Cooldown None
Power 11
Damage 18 Ruinous Gaze Mesmerize the target for 20 seconds, preventing movement and spellcasting. Breaks on damage.
Target Enemy
Range 950
Cast 2.5s
Cooldown None
Power 14 Pandemonium Mesmerize the primary target and all enemies within 200 range for 12 seconds. Breaks on damage.
Target Enemy
Range 950
Cast 3s
Cooldown None
Power 11
Radius 200 Fracture Root the target in place for 14 seconds. They can still cast. Breaks on damage.
Target Enemy
Range 950
Cast 2s
Cooldown None
Power 10 Cure CC Remove mesmerize and root from another teammate, preserving their normal immunity. Cannot target yourself; does not remove stun, snare or casting lockouts.
Target Other teammate
Range 1100
Cast 2s
Cooldown None
Power 8
Base HP 130
Movement speed 175 units/s
Mez/root resistance 0%
Shared weapon cooldown None Hex Bolt Deals 18 damage.
Target Enemy
Range 950
Cast 1.5s
Cooldown None
Power 11
Damage 18 Disease Inflict Disease, halving the target's healing received for 20 seconds.
Target Enemy
Range 950
Cast 2s
Cooldown None
Power 12 Nearsight Reduce the target's effective spell range by 60% for 10 seconds.
Target Enemy
Range 950
Cast 2s
Cooldown None
Power 14 Weakness Reduce the target's outgoing damage by 20% for 12 seconds.
Target Enemy
Range 950
Cast 2s
Cooldown None
Power 10 Vulnerability Increase incoming direct damage against the target by 20% for 12 seconds.
Target Enemy
Range 950
Cast 1.5s
Cooldown None
Power 11
Base HP 160
Movement speed 175 units/s
Mez/root resistance 40%
Shared weapon cooldown 1.5s Throat Slash Deals 20 damage. 1.5s shared weapon cooldown.
Target Enemy
Range 75
Cast Instant
Cooldown 1.5s shared
Power 0
Damage 20 Backstab Rear positional: strike for 25 damage. Missing the back position halves the hit. 1.5s shared weapon cooldown.
Target Enemy
Range 75
Cast Instant
Cooldown 1.5s shared
Power 0
Damage 25 Crippling Flank Side or rear positional: strike for 13 damage and slow movement by 40% for 9 seconds. Missing position deals 6 damage without the snare. 1.5s shared weapon cooldown.
Target Enemy
Range 75
Cast Instant
Cooldown 1.5s shared
Power 0
Damage 13 Charge Increase movement speed by 50% for 10 seconds. 30s cooldown.
Target Self
Range Self
Cast Instant
Cooldown 30s
Power 16 Battle Fury Increase your outgoing damage by 20% for 10 seconds. 60s cooldown.
Target Self
Range Self
Cast Instant
Cooldown 60s
Power 0
Base stats and abilities in slot order. Resistance reduces mesmerize and root duration; it does not affect stun or snare. Range and radius use game units. Shared weapon cooldown applies across weapon attacks.