Echoes of Emain
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Why start at the end game?

The idea is to allow players to access all of the content upon creating a character without the leveling grind. The game itself will still offer story quests, exploration, dungeons, pvp, etc. with meaningful progression. Progression will involve strengthening existing abilities, character stats, etc. For example, more hit points, stronger heals, critical hit chance, etc. My closest reference is Dark Age of Camelot’s Realm vs. Realm (RvR) progression, where characters could gain realm ranks, but even lower rank players could participate and succeed in RvR. In this game this system will extend to PvE, which will have its own progression track with upgrades working only in PvE.

My motivation behind this is the following:

This comes with a set of cons and things to work through:

In conclusion, the main idea is to both allow players to immediately access all of the content while at the same time keeping progression and character growth the central piece of the game.